Social Innovation

Appreciative inquiry

Appreciative inquiry

Appreciative inquiry is an organizational and community change methodology that begins from what is already working well to build the desired future, rather than analyzing problems and deficits.

Art of Hosting

Art of Hosting

A facilitation framework for hosting meaningful conversations at scale. Integrates World Café, Open Space, and Circle practice to harvest collective wisdom from groups of 20 to 150.

Art Trail

Art Trail

Art Trail is a collaborative activity in which participants intervene in a public or community space through collective artistic actions, aiming to reframe and transform it into a unique, meaningful, and shared place for the community.

Benefit Map

Benefit Map

The Benefit Map is a visual tool that connects projects with the positive impacts they generate, helping to prioritize actions and maximize results in participatory contexts.

Bizarre Bazaar

Bizarre Bazaar

A creative game to spark imagination: in Bazaar Bizarro, the most ordinary objects become extraordinary products through improvisation, humor, and persuasion. Perfect for energizing groups and boosting self-expression.

Citizens Assembly

Citizens Assembly

Randomly selected citizens who deliberate on a complex policy question over weeks or months, producing evidence-based recommendations free from organized interests.

Community Garden

Community Garden

Community garden is a participatory activity in which neighbors, students, or community groups come together to create and care for a garden in a shared space. Through collaborative work, they grow food, exchange knowledge, and strengthen their connection with the environment and the community.

Customer Journey Mapping

Customer Journey Mapping

Visualize a person's complete experience with your service step by step, uncovering emotions, pain points, and improvement opportunities at every touchpoint.

Design Sprint

Design Sprint

Five-day method for going from a complex problem to a tested prototype — compressing months of design iteration into one focused week with real user feedback on day five.

Design Thinking Workshop

Design Thinking Workshop

Innovation methodology in 5 phases: Empathize, Define, Ideate, Prototype, Test. Learn to facilitate Design Thinking workshops centered on people's real needs.

Diaporama

Diaporama

Diaporama is a creative activity where participants collaborate to create and present a series of images or slides that narrate a story or concept, fostering visual communication and critical thinking.

Dot Voting

Dot Voting

Dot Voting is a participatory technique that combines analysis and prioritization to identify the most relevant proposals within a collective process, promoting collaboration and group consensus.

Emotion Journal

Emotion Journal

Emotion Journal is a reflective practice that helps track emotional patterns, promote self-regulation, and foster empathy.

Flowchart

Flowchart

Flowchart is a collaborative technique that allows participants to analyze cause-effect relationships within a central topic, identify “critical knots,” and assign responsibilities for strategic planning.

Force field analysis

Force field analysis

Force field analysis is a participatory analysis tool developed by Kurt Lewin that helps a group identify the forces driving a desired change and those restraining it, in order to design strategies that strengthen the former and weaken the latter.

Liberating Structures

Liberating Structures

33 interaction microstructures that replace conventional meetings, distributing participation equally so every voice contributes — not just the loudest.

Make a Wish

Make a Wish

Make a Wish is a participatory dynamic in which a community identifies meaningful wishes or needs that can be addressed collectively, votes on one of them, and organizes collaborative actions to make it come true, gathering support from individuals, organizations, and local businesses.

Memory Game

Memory Game

Juego de la memoria es una dinámica lúdica y colaborativa donde los participantes emparejan tarjetas relacionadas para explorar conceptos, promover el aprendizaje y fomentar el trabajo en equipo.

5-Minute Ideas

5-Minute Ideas

Ideas in 5 Minutes is a rapid presentation activity that facilitates idea generation, knowledge sharing, and agile collaboration to address specific challenges.

Narrative workshop

Narrative workshop

Engage in a Narrative workshop to share stories, foster empathy, and build collective solutions. Ideal for team building, reflection, and creative problem-solving.

Open space

Open space

Open space (Open Space Technology) is a group self-organization methodology in which participants themselves create the agenda, choose the sessions, and define the topics of work, radically liberating collective intelligence without a pre-established program.

Paper Airplanes

Paper Airplanes

Paper Airplane Creation is a collaborative activity that simulates strategic decision-making through building and launching paper airplanes, illustrating how choices impact collective outcomes.

Participatory Action Research (PAR)

Participatory Action Research (PAR)

A cyclical methodology where communities investigate their own problems, generate knowledge collectively, and take transformative action. Research done by communities, not on them.

Participatory Budgeting

Participatory Budgeting

Democratic process where community members vote directly on how to spend part of the public budget — turning citizens into active co-designers of public investment.

Participatory Scenario Planning

Participatory Scenario Planning

Method for thinking under uncertainty: diverse stakeholders build four plausible futures, then identify strategies robust enough to hold regardless of which scenario unfolds.

Participatory Service Blueprint

Participatory Service Blueprint

A co-design tool that maps a service's full anatomy — visible interactions and backstage processes — built together by the people who use and deliver it.

Puppets

Puppets

Puppets is a creative dynamic where participants design and manipulate characters to explore themes, solve problems, or tell stories in a playful and reflective way.

Radiodrama

Radiodrama

Radiodrama is a collaborative activity where participants create audio narratives using effects, voices, and sounds to convey messages or tell stories in a creative way.

SCAMPER

SCAMPER

SCAMPER is a creative thinking technique that guides the generation of new ideas through seven questions that invite you to Substitute, Combine, Adapt, Modify, Put to other uses, Eliminate, and Rearrange any existing idea, product, or solution.

Shared Book Boxes

Shared Book Boxes

Shared Book Boxes is a participatory activity that promotes free access to reading through the installation of small community libraries in public spaces. Through collective decoration, book exchange, and shared care, this activity strengthens social bonds, fosters culture, and creatively and collaboratively transforms the environment. It can also be developed in digital form by creating open, themed virtual libraries.

Shelling Corn

Shelling Corn

Shelling Corn is a collaborative activity where participants shell corn to reflect on community, teamwork, and the value of individual contributions.

Solution tree

Solution tree

Solution tree is a collaborative activity to analyze problems, identify root causes, and develop actionable solutions. Ideal for fostering teamwork, critical thinking, and creative problem-solving.

Stars

Stars

Las estrellas es una dinámica colaborativa donde los participantes reflejan sus fortalezas y contribuciones en un cielo colectivo, promoviendo la autovaloración, el sentido de pertenencia y la unidad grupal.

Stereotypes

Stereotypes

Stereotypes is a reflective activity that uses photographs to explore how prejudices and stereotypes influence our perceptions, fostering greater awareness about diversity and inclusion.

The Clothing Chain

The Clothing Chain

The Clothing Chain is a creative and collaborative activity where teams build chains using clothing items or personal objects to foster creativity and group cohesion.

The Faces

The Faces

Faces is a participatory activity where participants design faces that symbolize identity, values, or emotions, promoting diversity, empathy, and group creativity.

The Iceberg Model

The Iceberg Model

The Iceberg Model is a mindful methodology that analyzes both visible and hidden aspects of products and services to foster sustainable and strategic design.

The Letter

The Letter

The Letter is a reflective activity that allows participants to write meaningful messages to explore emotions, thoughts, and personal connections.

The Question Ball

The Question Ball

The Question Ball is a playful and reflective activity where participants answer questions read by the facilitator upon receiving a ball, fostering group interaction in a fun and meaningful way.

The Strongest Bridge

The Strongest Bridge

The Strongest Bridge is a collaborative activity where teams design and build bridges that must withstand progressively heavier weights, reflecting on resource optimization, collaboration, and creativity in practical scenarios.

Time Capsule

Time Capsule

Time Capsule is a reflective activity that allows participants to capture their current ideas, wishes, and learnings in a symbolic capsule to be opened in the future, fostering introspection and group cohesion.

Who Am I?

Who Am I?

Who Am I? is an observation and feedback-based activity where teams compete by imitating members of the opposing team, challenging them to guess who is being portrayed. It encourages creativity and strengthens group collaboration.

Yes, but...

Yes, but...

Yes, but... is a brainstorming activity where participants explore creative reasons to avoid taking a specific action, using avoidance as a tool to analyze barriers and encourage critical thinking.