Collaborative Reflection

Film Society

Reading Club
Reading Club is a participatory activity where a group of people gathers to share impressions, ideas, and reflections based on a common text, fostering conversation, active listening, and collective learning.

Collaborative Life Drawing
Collaborative Live Drawing is an artistic and group-based activity where participants take turns drawing on each other's sheets, based on observation sessions with live models or objects. The constant rotation promotes collaboration, the exploration of multiple styles, and a collective reflection on perception, the body, and shared creation.

One Sentence a Day
One Sentence a Day is a participatory activity in which each person contributes one short sentence every day to collectively build a record of shared thoughts, emotions, or reflections over a set period of time.

Confidence Vote

Role Simulation
Role Simulation is a participatory activity in which participants work in teams to create and act out different scenarios, exploring possible outcomes, dialogues, and decisions.

Epic Failure

Uncommon Commonalities
Uncommon Commonalities is a team-based activity where participants discover unusual habits or experiences they share, fostering group connection and creativity.

Until the day I die
Until the day I die is a collaborative activity where each participant shares a curious or memorable fact about themselves, fostering group connection and fun.

Collaborative data portrait
Collaborative Data Portrait is a visual activity where participants create a group portrait using graphically represented data, fostering self-expression and team connection.

Ball of thread
Ball of thread is a collaborative activity where participants build a symbolic thread network to reflect their connections, fostering group cohesion and teamwork.

Identity sliders
Identity sliders is a participatory and collaborative activity to collectively build the vision and values of a group or project, fostering dialogue and cohesion.

How Might We (HMW)
How Might We is a Design Sprint methodology that transforms pain points into positive, collaborative questions, guiding the team toward creative solutions.

GROW Coaching
GROW Coaching is a collaborative activity that uses the GROW model to foster coaching skills and personal reflection, creating meaningful connections among participants.

Wishes
Wishes is an icebreaker activity where participants share three wishes related to their expectations for the event, fostering group connection and helping the facilitator align the activity’s purpose with participants’ goals.

Yes, but...
Yes, but... is a brainstorming activity where participants explore creative reasons to avoid taking a specific action, using avoidance as a tool to analyze barriers and encourage critical thinking.

The Coin
The Coin facilitates the exchange of positive and challenging experiences, promoting reflection and group learning in a dynamic way.

Sandwich
The Sandwich dynamic is inspired by visual and collaborative techniques used to structure information in a creative and understandable way.

What If
What if fosters creativity and critical analysis by exploring hypothetical scenarios in a team setting.

Speed Storming
Speed storming accelerates idea generation by fostering quick and dynamic exchanges among participants.

Four Corners
Four Corners encourages dialogue and the exploration of perspectives by allowing participants to choose and analyze different positions within a group setting.

Root Cause Analysis
Root Cause Analysis uses the fishbone diagram to identify the main causes of a problem and promote effective solutions.

Impact vs. Effort Matrix
The Impact vs. Effort Matrix helps prioritize actions and decisions by evaluating them based on their impact and required effort, promoting efficiency and effectiveness.

Collaborative Benchmarking
Collaborative Benchmarking promotes continuous improvement through comparative analysis and the adaptation of successful practices to one's own context.

Activity clock
The Activity clock invites participants to organize and balance their daily time through an effective visual representation.

Ordering the sequence
Ordering the Sequence helps organize milestones or events within a process, promoting collaborative analysis and visual understanding.

Decision maze
The Decision maze guides participants through paths and challenges that simulate real decision-making processes, promoting critical and collaborative learning.

Collective Journal
The Collective Journal is a participatory activity that allows groups to record daily progress, reflections, and learnings, fostering continuous improvement and collaborative documentation.